Attributes

All characters have eight prime attributes, three mental and five physical. Attribute numbers are used to evaluate the strengths and weaknesses of your character.

Some skills provide the character with attribute bonuses that help them in the performance of skills, combat and work. Skill point bonuses are cumulative, however, the maximum score a human can have in any attribute is 20. Any skill point bonuses gained above that are lost, as a character has reached the maximum human limits of that attribute.

The Eight Attributes

Intelligence Quotient (I.Q.): Indicates the character’s intelligence. A high I.Q. receives a bonus to the number of Secondary Skills a character knows.

Mental Endurance (M.E.): Measures the amount of mental and emotional stress the character can withstand. A high M.E. score provides a bonus to save vs psionic attacks and insanity.

Mental Affinity (M.A.): Represents the character’s likeability, personal charm and charisma. Natural leaders, with a high M.A. score, have a bonus to invoke trust or intimidation in others. A person with a high M.A. may appear trustworthy to some, but intimidating to others. A character may wish to only apply this bonus to either trust or intimidate, depending on the type of character he plays.

Physical Strength (P.S.): This is the raw physical power of a character. Any character with a high P.S. receives a bonus to damage an opponent in hand to hand combat. This bonus is applied to punch and kick attacks, as well as handheld weapons, it does not apply to ranged weapons.

Physical Prowess (P.P.): Shows the degree of dexterity and agility of the character. A character with a high P.P. is rewarded with bonuses to strike, parry and dodge.

Physical Endurance (P.E.): Demonstrates the character’s stamina and durability. The amount of physical punishment and resistance to fatigue, disease, and poison are determined by P.E. Characters with a high P.E. receive a bonus to save vs coma/death, poisons/toxins/diseases.

Physical Beauty (P.B.): An indication of the physical attractiveness of the character. A character with a high P.B. is rewarded with a bonus to charm or impress.

Speed (Spd): This is how fast the character can run. The character’s Speed x20 is the number of yards or meters he can run in one minute. Speed x5 is the number of yards/meters covered in a melee round (15 seconds). Dividing the distance covered in a melee round by the character’s number of attacks indicates how far he can move on each attack.

Attribute Bonus Chart

Attribute 01 02 03 04 05 06 07 08 09 10 Bonus
I.Q. -05 -04 -04 -03 -03 -02 -02 -01 -01 00 Secondary Skills
M.E. -25% -20% -20% -15% -15% -10% -10% -05% -05% 00 Save vs. Insanity/Psionics
M.A. N/A -90% -75% -60% -45% -30% -20% -15% -10% 00% Trust/Intimidate
P.S. -10 -08 -07 -06 -05 -04 -03 -02 -01 00 Melee Damage
P.P. -05 -04 -04 -03 -03 -02 -02 -01 -01 00 Parry/Dodge/Strike
P.E. -30% -25% -20% -15% -12% -10% -08% -06% -04% 00% Save vs. Coma/Poison
P.B. N/A -90% -75% -60% -45% -30% -20% -15% -10% 00% Charm Impress
Attribute 11 12 13 14 15 16 17 18 19 20 Bonus
I.Q. 00 +01 +01 +02 +02 +03 +03 +04 +04 +05 Secondary Skills
M.E. 00 +05% +05% +10% +10% +15% +15% +20% +20% +25% Save vs. Insanity/Psionics
M.A. 00% +10% +15% +20% +25% +30% +35% +40% +45% +50% Trust/Intimidate
P.S. 00 +01 +02 +03 +04 +05 +06 +07 +08 +09 Melee Damage
P.P. 00 +01 +01 +02 +02 +03 +03 +04 +04 +05 Parry/Dodge/Strike
P.E. 00% +04% +06% +08% +10% +12% +14% +16% +18% +20% Save vs. Coma/Poison
P.B. 00% +10% +15% +20% +25% +30% +35% +40% +45% +50% Charm Impress

Attributes

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