Peril on Gideon E
1. Read the Glossary and Come Up with a Concept
The glossary will contain the basic background of the game as well as the area in which the game takes place. Though on another planet, this is more Planetary Romance than hard science fiction. It’s more about the characters, than the setting. Still, a basic understanding of the world you play in should help create a more well rounded character.
Note: For the purpose of this game, all characters will be members of the GDL.
2. Roll Attributes
Roll 3d6 a total of eight (8) times, assign as you wish.
3. Pick Occupational Character Class
A character’s O.C.C. (Occupational Character Class) determines his role both in the campaign and within the structure of the GDL itself.
The O.C.C.’s within the GDL are:
- AVP: Air Vehicle Pilot
Field Name: FlyBoy
- CET: Communications Engineer and Technician
Field Name: FixIt
- EBA: Environment Battle Armor Trooper
Field Name: Pigman
- GVP: Ground Vehicle Pilot
Field Name: Grounder
- IMS: Infiltration and Military Specialist
Field Name: Commando
- LBA: Light Battle Armor Trooper
Field Name: Grunt
- MPS: Mental Phenomenon Soldier
Field Name: Esper
4. Determine S.D.C. and Hit Points
S.D.C. and Hit Points determine your character’s health, these will be listed under your O.C.C., roll and record starting S.D.C. and Hit Points now.
5. Record Saving Throws
Record your character’s saving throws.
6. Record O.C.C. Skills
7. Choose and Record Electives
Electives represent specialized training and outside interests of your O.C.C. They represent special training in their occupation or perhaps intense interests. Your choice of O.C.C. will determine what Skills you can choose.
8. Choose and Record Secondary Skills
Secondary Skills are additional areas of knowledge that the character has learned in his past. These may be hobbies, interests, or outside training a character may have picked up. Secondary Skills are often self-taught or learned through outside classes or independent study.
Each character gets 7 Secondary skills, plus any gained from a high I.Q. attribute.
9. Record Hand-to-Hand Information
Each character will have a Hand-to-Hand type based on his O.C.C.. These represent basic or advanced training in personal combat. Record the Hand-to-Hand type your character receives as well as all bonuses and abilities for first level.
10. Adjust/Record Bonuses and Derived Stats
Double check the variety of bonuses received from skill choices, attribute modifiers, and hand-to-hand type and make sure all are properly recorded/finalized.
11. Record Starting Equipment
12. Choose Alignment
Pick an alignment for your character, evil alignments should be discussed/approved by the GM before chosen.
13. Flesh out character
Look over the final character sheet and flesh out any details. Look, age, personality quirks, history, connections with other PCs, etc.